@startuml
sprite $komodo [48x48/16] {
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}


!define DEV_KOMODO(_alias) ENTITY(rectangle,black,komodo,_alias,DEV KOMODO)
!define DEV_KOMODO(_alias, _label) ENTITY(rectangle,black,komodo,_label, _alias,DEV KOMODO)
!define DEV_KOMODO(_alias, _label, _shape) ENTITY(_shape,black,komodo,_label, _alias,DEV KOMODO)
!define DEV_KOMODO(_alias, _label, _shape, _color) ENTITY(_shape,_color,komodo,_label, _alias,DEV KOMODO)
skinparam folderBackgroundColor<<DEV KOMODO>> White
@enduml